Exhibitions

KOIZUMI Meiro

VR Theater

Prometheus Unbound

Ars Electronica 2021 Garden TOKYO ver.

Streaming schedule
  • Sept. 8 – 30, 2021

This play can be viewed only by using PCVR.
*If you do not have access to PCVR, you may view the work on web browser (Google Chrome is recommended). Please Note: Apple iPad, Apple iPhone, Android tablets or smartphones are not supported. If STYLY doesn’t open properly or freezes during loading, then it may be because of the device you are attempting to use.
Please see the STYLY webpage for further information. https://styly.cc/manual/styly-qa/

*When you move close to the avatar, you can enter into their dreams.
*This VR program is approx. 22 min. long.

To move

  • Left: “←” or "A"
  • Right: “→” or “D”
  • Forward: “↑” or “W”
  • Backward: “↓" or “S”
  • Up: “Q”
  • Down: “E”

To rotate
  • click and drag with mouse

​​KOIZUMI Meiro is an artist who explores the relationship between the individual and the state/community, and between the human body and emotions, through experimental videos and performances that interweave reality and fiction. His work examines the mechanisms that give rise to feelings of violence and self-sacrifice and allows viewers to relive the emotions of those involved. At Aichi Triennale 2019, he performed a theatrical piece using VR technology, which drew great attention from the art and theater worlds.​​


The VR theater piece Prometheus Bound, which premiered in 2019, created an experience that placed the audience between two extremes: virtual and real, euphoria and awakening, transcendence and limitation of the physical body. The online version of the new VR work, a sequel to the previous work, will be revised and exhibited as Ars Electronica 2021 Garden TOKYO ver. The dreams of young people living abroad as laborers during the pandemic are superimposed on a vision of the future in which humanity is freed from physical suffering. The anxiety of the young people who have nowhere to go is sublimated into the anxiety of the avatars, who are trapped between existence and non-existence, and eventually unfolds as a collective nightmare in the VR space. This theater piece poses a question about how we visualize human beings beyond the experience of the pandemic, when we all had limited contact with others and had to rely on virtual communications.

Prometheus Unbound

  • Concept/Sound Recording and Editing/Direction: KOIZUMI Meiro
  • Performers: NGUYEN Hong Quan, PHUONG Anh Nguyen, MANH Tuong Tran, MINH Nguyen, LE Thi Le Thuy
  • VR Production: A440 Inc.
  • VR Management: NOMURA Tsuyoshi
  • VR Effects: TANIGUCHI Katsuya (Rhino Studios)
  • Cooperation: DINH The Trung, BUI Thi Dong
  • Production Manager: FUJII Sayuri
  • Curator: SOMA Chiaki
  • VR platform: STYLY (Psychic VR Lab)
  • Production: Theater Commons Tokyo, A440 Inc.

Video documentation

VR Theater Prometheus Bound

24th Japan Media Arts Festival Art Division Grand Prize

Inspired by the Greek tragedy “Prometheus Bound”, this work is an experiential theater piece that uses VR/AR technology to develop the tension between technology and human society, which has been altered in various ways in civilization.


The film is made of two compositions. In the first half of the film, viewers wearing head-mounted displays experience immersive VR/AR. In the second half, the piece reflects on the existence of MUTO Masatane, an ALS patient, with his memories, anguish and vision of a future in which ALS will be overcome. This is the axis of the play, which critically examines human behavior and how it can be manipulated. ABAL's technology, which enables a synchronized AR/VR experience, presents a crowd that embraces a communal illusion, reminding us of the utopia that technology will bring, but also warning us of the dystopia that lies behind it.


This video is a record of the performance at Theater Commons '20 in 2020.

Video documentation
VR Theater Prometheus Bound

  • Filming: KOIZUMI Meiro and NOMURA Tsuyoshi
  • Editing: KOIZUMI Meiro
  • Duration: 46’09”

Prometheus Bound

  • Performance: MUTO Masatane
  • Script: MUTO Masatane and KOIZUMI Meiro
  • VR production: ABAL Inc.
  • VR effects: TANIGUCHI Katsuya (Rhino Studios)
  • VR management: NOMURA Tsuyoshi

  • Director of photography: MORIUCHI Yasuhiro
  • Lighting: SUGIMOTO Atsushi
  • Recording: FUJIGUCHI Ryota
  • Camera assistant: NAKAMURA Aoi
  • Editing: KOIZUMI Meiro

  • Assistant director: KOYAMA Wataru
  • Technical manager: OZAKI So
  • Stage manager: KAWACHI Takashi
  • Production coordinator: COMORI Aya (TASKO Inc.)
  • Production manager: FUJII Sayuri
  • Co-operation: With ALS and Arts Commons Tokyo

  • Curator: SOMA Chiaki
  • Concept and Direction: KOIZUMI Meiro
  • Production: Aichi Triennale 2019, KOIZUMI Meiro
  • © KOIZUMI Meiro

    Performance at Theater Commons ‘20, at Daiba Civic Center, photo by KOIZUMI Meiro

  • © KOIZUMI Meiro

    Performance at Theater Commons ‘20, at Daiba Civic Center, photo by KOIZUMI Meiro

  • © KOIZUMI Meiro

    Performance at Theater Commons ‘20, at Daiba Civic Center, photo by KOIZUMI Meiro

  • © KOIZUMI Meiro

    Performance at Theater Commons ‘20, at Daiba Civic Center, photo by KOIZUMI Meiro

  • © KOIZUMI Meiro

    Performance at Theater Commons ‘20, at Daiba Civic Center, photo by KOIZUMI Meiro

Director’s comment

​​KOIZUMI Meiro creates a new theater piece in which VR and real space intersect. Prometheus Bound and its sequel program, Prometheus Unbound, take the viewer into the emotions of people in difficult situations that are beyond our imagination. The viewer enters into the depths of their emotions and volumetrically experiences their life stories and dreams. In this experience, the existence of technology disappears. What the viewer feels is a sense of being touched and overwhelmed by the fundamental aspects of human life. The motif of this series is based on Greek mythology, in which Prometheus brought fire (technology) to humanity and bore the guilt of it. Nowadays, science and technology has become a major factor in redefining our society and people. KOIZUMI’s work asks us what are preferable futures, as we are caught in the grip of technology. (TOMURA Asako)

KOIZUMI Meiro

Photo by Matadero Madrid, Bego SOLÍS

KOIZUMI Meiro

Artist

​​Born in 1976. After graduating from International Christian University, KOIZUMI moved to England to study visual expression at Chelsea College in London. He explores the relationships between the state/community and the individual, and between the human body and emotions, through experimental videos and performances that interweave reality and fiction. He has participated in exhibitions at Tate Modern’s BMW Tate Live, Shanghai Biennale and Sharjah Biennale. Solo exhibitions include Projects 99: Meiro Koizumi (Museum of Modern Art, New York, 2013) and Battlelands (Pérez Art Museum Miami, 2018). His experimental VR Theater piece Prometheus Bound won the Grand Prize in the Art Division of the 24th Japan Media Arts Festival.

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